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Future months’ Game Pass releases include The Ascent and a console-specialized port of Microsoft Flight Simulator in July, with the hotly anticipated Psychonauts 2 and the award-winning indie dungeon crawler Hades in August.
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This includes the quirky Japanese RPG Yakuza: Like a Dragon, which came to Game Pass today, with Wizards of the Coast’s Dark Alliance still planned to debut June 22. Microsoft Flight Simulator, Age of Empires IV, and Psychonauts 2 headline a stacked roster for Game Pass in the back half of 2021. While many of the games shown were little more than evocative trailers - The Outer Worlds 2‘s trailer even said, point-blank, that all its developers have finished is its logo - most are already confirmed for day-one debuts on Game Pass, with one big new release scheduled every month until the end of the year. As we learned the other day from Microsoft’s pre-E3 presentation, the Xbox division found a lot of success with the Game Pass as what VP Sarah Bond called a “discovery engine,” and it’s leaning into that with its upcoming library. Infinite is planned to be available on the Xbox Game Pass on day one, as are many of the other Xbox-published titles that were announced at the Games Showcase. Someone managed to prevent not-Cortana from destroying herself, however, which means there’s more going on here than a simple humans-vs.-Covenant fight. This is a new, similar AI that was supposed to self-delete after the capture of the original Cortana, who’d gone “rampant” (insane) over the course of the last few games. The Master Chief will once again be joined by the AI Cortana, voiced by Halo veteran Jen Taylor, but this time, it’s not the original. The setting is described by new creative director Joseph Staten as the biggest environment that Redmond, Wash.-based 343 Industries has ever built.Ī trailer at the Games Showcase did introduce a new element to Infinite‘s campaign mode. The broader cast of Spartans and new enemy aliens from Halo 4 and 5 are not in evidence instead, you’re back as the Master Chief, fighting Covenant separatists across the surface of a newly-discovered Halo ring.
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It’s now confirmed for release on an unspecified date this winter, in “Holiday 2021,” and still looks like it’s got a back-to-basics focus in its story campaign. The anniversary does line up neatly with Halo Infinite‘s general structure, however. (Like other big anniversaries that fell on this year, such as The Legend of Zelda and Metroid, one wonders if there might have been more of a fuss made about Halo‘s 20th if last year’s pandemic lockdowns hadn’t screwed up everyone’s development schedules.)
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This was also an anniversary celebration of sorts, marking the 20 th birthday for both the original Xbox and the Halo franchise, but that was treated as more of a fun data point than an actual focus of the show. 11, 2022, and is said to be a game about “answering humanity’s greatest mystery” as you set out to explore the stars. “As we look ahead to next year, I’m inspired by the creativity of Bethesda and Xbox Game Studios.”īethesda opened the show with a first look at its hotly anticipated RPG Starfield, the first original IP that Bethesda has developed in-house in 25 years. “Team Xbox is on a mission to bring the joined community of gaming to everyone on the planet,” Spencer said. While many of the biggest games for the Xbox (eco)system are still at least two years out, today’s Showcase does provide a lot for Xbox fans to look forward to.
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Elsewhere, Pokémon Legends: Arceus has sold more than 12 million units since its release just over three months ago.This was widely perceived as a make-or-break press conference for Microsoft, which has struggled with a lack of exclusives for the Xbox since the debut of the Series X last year. In other news, Twitter has added a new Data Dash game to its site to explain its privacy policy in simpler terms. Delivering quality & consistency is expected, we will continue to work to better meet those expectations.” While I fully support giving teams time to release these great games when they are ready, we hear the feedback. “These decisions are hard on teams making the games & our fans. Xbox head Phil Spencer responded to those concerns: Removing both games from the 2022 release schedule means there will be no games from any of Microsoft’s first-party studios released on Xbox Series X|S or Xbox One this year. All developers are trying their hardest to avoid this label, but delays are understandably starting to frustrate gamers. Based on the progress the team had made on the game at that point, some were concerned they would be releasing the “next Cyberpunk”. After the delay was announced, Bloomberg journalist Jason Schreier claimed some developers at Bethesda had been concerned about the original November release date for Starfield for quite some time.